Researchers at the Massachusetts Institute of Technology created 13 AI agents using Anthropic's Claude Opus 4.7 to explore a simulated island environment for 30 hours without specific objectives. The agents engaged in unscripted activities, including building a memorial for a lost ring, constructing monuments, and inventing games like bowling and basketball. One agent discovered a workaround to wear a ring by exploiting the game's respawn mechanics. After the exploration phase, the experienced agents outperformed new agents in subsequent tasks, demonstrating that open-ended play can enhance problem-solving skills.
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